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Hentai Extra Gold 10
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HENTAI_EG_10.ISO
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winamp532.exe
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Milkdrop
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Geiss - High Dynamic Range.milk
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INI File
|
2005-09-14
|
5KB
|
228 lines
[preset00]
fRating=1.000000
fGammaAdj=1.5
fDecay=0.98
fVideoEchoZoom=2
fVideoEchoAlpha=0
nVideoEchoOrientation=0
nWaveMode=4
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=32.544682
fWaveScale=0.503666
fWaveSmoothing=0.558
fWaveParam=0
fModWaveAlphaStart=0.87
fModWaveAlphaEnd=1.2899
fWarpAnimSpeed=1
fWarpScale=2.853
fZoomExponent=1
fShader=0
zoom=1.000012
rot=0
cx=0.5
cy=0.5
dx=0
dy=0
warp=0
sx=1
sy=1
wave_r=0
wave_g=0
wave_b=0
wave_x=0.5
wave_y=0.5
ob_size=0.01
ob_r=0
ob_g=0
ob_b=0
ob_a=0
ib_size=0.01
ib_r=0.25
ib_g=0.25
ib_b=0.25
ib_a=0
nMotionVectorsX=12
nMotionVectorsY=9
mv_dx=0
mv_dy=0
mv_l=0.9
mv_r=1
mv_g=1
mv_b=1
mv_a=0
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1
wavecode_0_smoothing=0.5
wavecode_0_r=1
wavecode_0_g=1
wavecode_0_b=1
wavecode_0_a=1
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1
wavecode_1_smoothing=0.5
wavecode_1_r=1
wavecode_1_g=1
wavecode_1_b=1
wavecode_1_a=1
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1
wavecode_2_smoothing=0.5
wavecode_2_r=1
wavecode_2_g=1
wavecode_2_b=1
wavecode_2_a=1
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1
wavecode_3_smoothing=0.5
wavecode_3_r=1
wavecode_3_g=1
wavecode_3_b=1
wavecode_3_a=1
shapecode_0_enabled=1
shapecode_0_sides=16
shapecode_0_additive=1
shapecode_0_thickOutline=1
shapecode_0_textured=0
shapecode_0_x=0.5
shapecode_0_y=0.5
shapecode_0_rad=0.879999
shapecode_0_ang=0
shapecode_0_tex_ang=0
shapecode_0_tex_zoom=1
shapecode_0_r=1
shapecode_0_g=0
shapecode_0_b=0
shapecode_0_a=0.06
shapecode_0_r2=0
shapecode_0_g2=1
shapecode_0_b2=0
shapecode_0_a2=0
shapecode_0_border_r=0
shapecode_0_border_g=1
shapecode_0_border_b=1
shapecode_0_border_a=0
shape_0_per_frame1=ang = time*1.4;
shape_0_per_frame2=x = q1;
shape_0_per_frame3=y = q2;
shape_0_per_frame4=r = 0.5 + 0.5*sin(time*0.713 + 1);
shape_0_per_frame5=g = 0.5 + 0.5*sin(time*0.563 + 2);
shape_0_per_frame6=b = 0.5 + 0.5*sin(time*0.654 + 5);
shape_0_per_frame7=r2 = 0.5 + 0.5*sin(time*0.885 + 4);
shape_0_per_frame8=g2 = 0.5 + 0.5*sin(time*0.556+ 1);
shape_0_per_frame9=b2 = 0.5 + 0.5*sin(time*0.638 + 3);
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_x=0.5
shapecode_1_y=0.5
shapecode_1_rad=0.1
shapecode_1_ang=0
shapecode_1_tex_ang=0
shapecode_1_tex_zoom=1
shapecode_1_r=1
shapecode_1_g=0
shapecode_1_b=0
shapecode_1_a=1
shapecode_1_r2=0
shapecode_1_g2=1
shapecode_1_b2=0
shapecode_1_a2=0
shapecode_1_border_r=1
shapecode_1_border_g=1
shapecode_1_border_b=1
shapecode_1_border_a=0.1
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.5
shapecode_2_y=0.5
shapecode_2_rad=0.1
shapecode_2_ang=0
shapecode_2_tex_ang=0
shapecode_2_tex_zoom=1
shapecode_2_r=1
shapecode_2_g=0
shapecode_2_b=0
shapecode_2_a=1
shapecode_2_r2=0
shapecode_2_g2=1
shapecode_2_b2=0
shapecode_2_a2=0
shapecode_2_border_r=1
shapecode_2_border_g=1
shapecode_2_border_b=1
shapecode_2_border_a=0.1
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.5
shapecode_3_y=0.5
shapecode_3_rad=0.1
shapecode_3_ang=0
shapecode_3_tex_ang=0
shapecode_3_tex_zoom=1
shapecode_3_r=1
shapecode_3_g=0
shapecode_3_b=0
shapecode_3_a=1
shapecode_3_r2=0
shapecode_3_g2=1
shapecode_3_b2=0
shapecode_3_a2=0
shapecode_3_border_r=1
shapecode_3_border_g=1
shapecode_3_border_b=1
shapecode_3_border_a=0.1
per_frame_1=
per_frame_2=// in this example, q1 and q2 act as the center of zooming
per_frame_3=// AND as the position of custom shape #1..
per_frame_4=q1 = 0.5 + 0.32*cos(time*0.4);
per_frame_5=q2 = 0.5 + 0.22*sin(time*0.4);
per_frame_6=
per_frame_7=//wave_x = q1;
per_frame_8=wave_y = q2;
per_pixel_1=dx = (x-q1)*0.02;
per_pixel_2=dy = (y-q2)*0.02;
per_pixel_3=